Simulating poverty through virtual reality, for the better

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Welcome to this week’s Thursday Feature, brought to you by Dine Around 2023. In this issue, meet the professor using virtual reality to simulate poverty, opportunities to pitch solutions for the ocean economy, and where exactly in Asia a local tech company has landed.

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VR poverty project

Tracy Smith-Carrier, Canada research chair advancing the UN sustainable development goals, and associate professor at the school of humanitarian studies, Royal Roads University

Tracy Smith-Carrier, associate professor at Royal Roads University and Canada Research Chair in Advancing the UN Sustainable Development Goals. Photo: Tracy-Smith Carrier

For those of us privileged enough to consistently have a roof over our heads and food on the table, personal experiences with poverty are far removed from our daily lives. Developing a better sense of empathy for folks in these difficult situations — and translating this into effective action — is what Tracy Smith-Carrier, an associate professor at Royal Roads University, hopes she can achieve through the use of virtual reality (VR).

Smith-Carrier's interest in creating a VR poverty simulation stems from her past research conducting in-person work in the space. In her prior work at King’s University College at Western University, participants would first receive a package that contained a scenario describing the background of someone in poverty. Then, the participants navigated the simulated community and attempted to fulfill responsibilities as described, which could include visits to a food bank, a pawn shop, and child protection services.

"We discovered that [the in-person poverty simulation] actually could help shift people's ideas, attitudes, and beliefs about people living in poverty," she said of her past research. "What it didn't seem to do was after six months, when we went and asked [the participants if they] had they done anything, very few people had said that they had done any actions to actually address the issue."

This desire to translate knowledge into action and move into more experiential learning led to her adoption of VR. At Basic Income BC (a group that advocates for a national basic income) she met Emmanuel Floret, who is the Victoria-based founder of VR studio Vagabond. From there, a large team — including Floret and Smith-Carrier — embarked on the multi-phase research project to create a VR poverty simulation, based on real stories of people experiencing poverty across Vancouver Island. The group effort included the island Participatory Action Research team to advance the UN Sustainable Development Goals, as well as other members of the creative design team.

Smith-Carrier hopes for this work to land in the hands of policy and decision-makers. "I think a lot of people don't understand the nature of poverty. They assume that there's something wrong with individuals," she said. "This individual deficit model has really, I think, impeded our ability to make good progressive policy changes to address this issue. So I think that will be the first start [of this project]: orienting people to the systemic origins of poverty."

Had it not been for COVID-19, Smith-Carrier noted, it would be likely that she would continue doing face-to-face poverty simulation work. But upon meeting Floret, she grew excited for the potential that VR could play in building better empathy for people in poverty. "I think VR is really what [I'm] hoping for, because it really does capture the individual experience [of someone in poverty]," she tells the Victoria Tech Journal. "And it can sort of shape those [existing] beliefs and mindsets in a way that an online app might not, or even a face-to-face interaction might not."

Smith is also keen for this research to be in public hands, and hopes to welcome future partnerships with those working in tech, particularly in VR. For now, in the early stages of this work, she's focused on meaningfully collecting stories of those in poverty, and translating it into VR experiences with Floret through his studio.

Editor's note: this story previously stated that the Floret and Smith-Carrier embarked on the multi-phase research project to create a VR poverty simulation. It has been updated to better reflect the collaborative effort, including the members of the Participatory Action Research team on Vancouver Island to advance the UN Sustainable Development Goals and other members of the creative design team.

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